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Street fighter 2 guile11/9/2022 ![]() ![]() Sommersault Kick: charge ↓, ↑ + Kick (charge 60f).Sonic Boom: charge ←, → + Punch (charge 60f).Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse).Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce).Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce).This glitch is fun to show off in casuals, but it's not a good idea in a serious match so just avoid cancelling this move into a Sonic Boom and you'll be fine. You can escape by charging and inputting a flash kick, but your opponent can hit you before you have time to free yourself. If you try to cancel into a Sonic Boom, Guile will freeze during the recovery frames of the upside-down kick, leaving you vulnerable. ![]() It's still a good move nonetheless, but be careful when using it. Guile's upside-down kick may have excellent reach, but you can't really take advantage of it since this command normal must be done up close.
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